Facial Puppetry
This project aims at developing methods that enable natural communication over a distance without revealing one’s identity. The problem consists of two components: real-time generic face tracking and facial expression transfer (i.e. rigging). In order to be a useful tool for communication, the system must be capable of real-time performance on typical hardware (i.e. a laptop). The system should also enable users to generate their own avatars without too much effort of know how. The system requires only a single image of the desired avatar.
Facial Puppetry from Jason Saragih on Vimeo.
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